﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LCUI_Event 
{
    public int type;
    public LCUI_KeyEvent key;
   public LCUI_Event(int key_code)
    {
        key.key_code = key_code;
    }
}

public struct LCUI_KeyEvent
{
    public int key_code;
}
